
class staticMesh
{
public:
	staticMesh();
	~staticMesh();

	virtual int init(int,IAnimatedMeshSceneNode *);
	virtual int update();
	virtual int close();

	IAnimatedMeshSceneNode* getNode();
	int getId();

	int setVisible(bool);
private:

	IAnimatedMeshSceneNode *node;
	int id;
};

